A · Frozen housenot chosen

Time only moves on the job and with actions.

+ no pressure at home, easy to tune− no mornings or evenings, no night, no "rush"− co-op: a sibling on the computer freezes nothing, but nothing moves either
B · One clock, always runningchosen

Same speed everywhere. Drives are short real-time rides, long chores run on the clock. Bed ends the day.

+ mornings, evenings, night, sunsets+ co-op: the host's clock is the clock, nothing to agree on− the house needs things to do in the evening (it mostly has them)
C · Turn-based dayno

The day is a few slots (morning job, afternoon job, evening). No clock inside a slot.

+ very readable− kills par time, lateness, client windows, the weather periods we just designed

The three ways the clock could run, as a day from wake-up to bed. Ticks = the clock moves on its own; paused = only actions move it.